Worked on the ability system abstraction and on scripting new abilities.
Worked with shaders on the game.
Thursday, 27 April 2017
Week 8
- Wrapping up work on the design of the first level of the game
- Continued work on the creation of main character and enemies.
Week 8
Helped implementing skill and item abstraction
Implemented highlight skill
Implemented highlight skill
Saturday, 22 April 2017
Week 7
Finished the 2nd cycle documents.
Continue to work on first level.
Friday, 21 April 2017
Week 7
Slower week
- Work on the documents due early this week
- Continued work on the design for the first level.
- Continued work on the presentation prototypes
Week 7
Finished documents.
Started thinking about the best controls for the game.
Started thinking about the best controls for the game.
Friday, 14 April 2017
Week 6
Low productivity week due to tests and other projects:
- Worked on the documentation for the next week.
Thursday, 13 April 2017
Week 6
Low productivity week due to workload on other projects
- Worked on some of the documentation for next week's delivery
- Worked a little on the design for the first level
Week 6
This week I was overwhelmed with work, so I only managed to discuss with the rest of the team how the workshop should be done and what changes we should bring into the game.
Thursday, 6 April 2017
Week 5
- Continued work on the low-fi prototype.
- Finished tech prototype
- Presented the tech prototypes to the focus group
- Worked on the feedback report document
- Started working on the design for the first level of the game
- Started working on the design of the playable character
Week 5
- Finished tech prototype for enemy AI
- Tested Low-Fi and Tech prototypes with focus group
- Helped writing the feedback from focus group document.
Week 5
- Finished tech prototypes
- Tested it with our focus group
- Helped writing the feedback document
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