Thursday, 27 April 2017

Week 8

Worked on the ability system abstraction and on scripting new abilities.
Worked with shaders on the game.

Week 8


  • Wrapping up work on the design of the first level of the game
  • Continued work on the creation of main character and enemies.

Week 8

Helped implementing skill and item abstraction
Implemented highlight skill

Saturday, 22 April 2017

Week 7

Finished the 2nd cycle documents.
Continue to work on first level.

Friday, 21 April 2017

Week 7

Slower week

  • Work on the documents due early this week
  • Continued work on the design for the first level.
  • Continued work on the presentation prototypes

Week 7

Finished documents.
Started thinking about the best controls for the game.

Friday, 14 April 2017

Week 6


Low productivity week due to tests and other projects:

  • Worked on the documentation for the next week.

Thursday, 13 April 2017

Week 6

Low productivity week due to workload on other projects

  • Worked on some of the documentation for next week's delivery
  • Worked a little on the design for the first level 

Week 6

This week I was overwhelmed with work, so I only managed to discuss with the rest of the team how the workshop should be done and what changes we should bring into the game.

Thursday, 6 April 2017

Week 5


  • Continued work on the low-fi prototype.
  • Finished tech prototype 
  • Presented the tech prototypes to the focus group
  • Worked on the feedback report document
  • Started working on the design for the first level of the game
  • Started working on the design of the playable character

Week 5


  • Finished tech prototype for enemy AI
  • Tested Low-Fi and Tech prototypes with focus group
  • Helped writing the feedback from focus group document.

Week 5


  • Finished tech prototypes
  • Tested it with our focus group
  • Helped writing the feedback document