Friday, 26 May 2017

Week 12

Working hardly to be able to get the best experience in MOJO.

Creation of an item abstraction to be able to create items easily.
New items, stun item, adrenaline rush, more to come.
Some tweaks to the key item.
A new type of enemy, you will not be able to hide from him!

Changes on scanner and distraction.

Some tweaks will still be done until MOJO.

Week 12

Tweaked a few aspects of the game
Started implementing the final aspects for MOJO (including logger)

Week 12

This week was entirely filled with preparations for the MOJO event.

A lot of work was put into improving and tweaking the gameplay of the first demo level, as well as building the second demo level.

If time allows it, there's plans of preparing a small tutorial demo to introduce users to the game. If not possible, the intro document for the playtest will have to suffice.

Final adjustments to the documentation and promo materials are also underway.

Looking forward to the MOJO event. Look for "us" there.

Tuesday, 16 May 2017

Week 11

Heavy workload on another projects on this week. Helped with some ideas on the game.

Week 11

Due to the heavy workload this week, I only helped finishing the documents.

Saturday, 13 May 2017

Week 11


  • Wrapped up the design documents for this coming week's deadline.
  • Continued work on the second level to be featured at MOJO event
    (mid progression level)
  • Bit of prep work for the MOJO event

Thursday, 11 May 2017

Week 10

Worked on the new art in the game (edge system).
Reviewing the documentation.

Week 10

Focused on implementing a new skill.
Started reviewing the documentation.

Monday, 8 May 2017

Week 10


  • Finally wrapped up most of the work on the first level
  • Got started on reviewing the documentation for the new cycle
  • Began work on the second level of the game.


Tuesday, 2 May 2017

Week 9

Created a new type of enemy.
Finished working on the prototype.
Helped with the elaboration of the feedback report.

Week 9

Finished working on the prototype.
Tested it with our focus group.
Helped with the creation of the feedback report.

Week 9

- Fine tuning work on the prototype in preparation for the demo
- Work on the feedback analysis
- Work on the feedback report
- Work on a preliminary version of an edge shader to use in the final version of the game.