This will be the final post on my behalf.
This week was the MOJO event. All attention was focused on some last minute work.
The overall experience was very positive. Getting first hand feedback from the attendees and other devs that attended was a very enlightening experience.
After the MOJO, we all spent some time analyzing the feedback registered during the sessions and the questionnaire results, and planning what tweaks were the most crucial to implement.
Future work will address the improvements and the production of all the necessary documentation for the final course delivery.
This was a very positive experience, and I hope I can take part in similar ones in the future.
Showing posts with label Week 13. Show all posts
Showing posts with label Week 13. Show all posts
Friday, 2 June 2017
Week 13
Week fully dedicated to MOJO, there was time to fix a bug on our second level that made it slower and now has perfect performance and all thanks go to an attendee of MOJO.
After MOJO we planned on reviewing our questionnaires and feedback from players to implement new features and fix some old ones.
After MOJO we planned on reviewing our questionnaires and feedback from players to implement new features and fix some old ones.
Week 13
The beginning of the week was fully dedicated to have the prototype working for MOJO.
The rest of the week was more calm, since we needed time to go through all the feedback and questionnaire answer.
We also started planning what will be the next steps and what we will be implementing and improving in our game.
The rest of the week was more calm, since we needed time to go through all the feedback and questionnaire answer.
We also started planning what will be the next steps and what we will be implementing and improving in our game.
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